Spending time with the material
A wild find at a comic book store yesterday: The Making of Original Dungeons & Dragons, a doorstop volume, devoted almost entirely to reproductions of early versions of the game, from typewritten drafts to published booklets. This isn’t just a breezy review, but a presentation of deep archival material. I pored over the book for hours, enjoying the edits in pencil, the 1970s paste-up design. I read out of order, flipped back and forth, skimmed and scanned, jotted notes on my phone.
It occurred to me, deep into a really wonderful experience, of reading and thinking and feeling and pondering, that if Wizards of the Coast had published exactly the same material online —
Digital reading just cannot support engagement of this kind —
Is there some imaginary digital interface that would change my assessment? Could I skim and scan a virtual book spread on my virtual lap using the Vision Pro? Maybe. It comes down to speed: show me the simulated, high-res book with pages I can handle and access exactly as fast as the real physical book in my real physical lap, and we can begin the conversation. The AAA video game players will want to say “easy, no problem”, but a moment’s reflection —
Here we can see plainly the value of the book as information technology: a mechanism for accessing a bundle of material, for spending time with it, for investigating and considering it. Still unmatched!
(My meta point here shouldn’t obscure the simpler one, which is that The Making of Dungeons & Dragons is fabulous. It costs a hundred bucks, so it’s not for everybody, but I was happy to pay, if only to cast my vote in the marketplace. I sort of can’t believe they published this at all, so it’s like, yes! Allow me to reward your courage!)
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