This is Robin Sloan’s
Note: Perils of the Overworld is temporarily publishing at a slower cadence; but works proceeds!
This newsletter will track the production of a narrative video game, intended for a broad audience, that takes seriously the speed and leverage of text. It will also be a demonstration, to the best of my ability, of “working in public.”
With luck, it will be worthwhile for readers interested in
narrative video games,
independent programming projects,
new kinds of fiction, and/or
Robin Sloan 😇
You can find links to previous editions over on my blog.
Perils of the Overworld (its working title) is being programmed and written by me. Previously, I’ve written several novels, published an unconventional iOS app, and contributed to the award-winning game Neo Cab.
The game’s score is being composed and performed by Jesse Solomon Clark. Among many other things, Jesse has composed generative scores for the Amazon Spheres in Seattle and the interactive documentary Lost Cities.
Be careful out there. The overworld poses dangers that mere strength cannot overcome…
This page uses Refraktury, the monospaced blackletter font “no one asked for, with no discernible use case.”