A brief era is coming to a close and I'll miss it when it's gone.
After years of refinement, the Oculus Rift virtual reality headset is now available for preorder. In April, it will be a real product in general circulation; your nerdiest friend will possess it, maybe.
We've been hearing about the Oculus Rift and the attendant rise of VR for a couple of years now, and totally for real this time. The Rift wasn't a vague shape under a silk sheet —
So we tell stories instead.
To me, all this breathless reportage recalled an earlier era when consumer electronics cost more money and diffused more slowly. Media wasn't as fast, either. You read about the new thing in magazines, mostly. As a child, I only experienced the tail-end of that era, but I remember well the feeling of seeing new computers pictured in MacWorld. Reading their specs over and over. Contemplating them.
I think the smartphone changed that pattern for good. The technology spread just mind-bogglingly fast, and did so entirely out in the mainstream. No time for whispers, no space for rumors. All the new models are absurdly well-chronicled: you can digitally inspect an iPhone's pores on the day of its announcement. You might not always snag the latest phone for yourself —
How boring is that??
There was an issue of Nintendo Power magazine published in 1991, just before the release of the SNES, that included a fold-out poster picturing dozens of upcoming games, each of which was was granted one thumbnail. Ahem:
I treated that poster like a treasure map, staring deep into the halftone matrix, trying to divine what I could from each tiny image, deciding ahead of time which games were going to be most awesome. I mean, Darius, come on —
It was ridiculous and also, of course, wonderful.
Turns out, sometimes we don't really want the thing —
I did strap on a friend's Oculus Rift development kit briefly, but only to experience a simple demo in which I, a real human sitting at a real desk, was whisked into the metaverse to... sit at... a virtual desk. It was pretty convincing! Still: a desk. I'm sure at some point in 2016 I'll strap on a consumer-grade VR headset —
Other things remain. Magic Leap is a strange company in Florida that's building a device for augmented reality —
January 2016, San Francisco
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